Head First Java

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This is a book that is tailored for Java novices. Ideal for those who are interested in learning Java but have been put off by the complexities of learning the language, Head First Java explores a new way of teaching the same. Head First Java is aimed at people who are complete novices when it comes to programming with the language, and the book makes the learning experience fun - one thats filled with innovative and novel measures. If youre not a fan of wracking your brain with dull theoretical concepts that put you to sleep, Head First Java can be a welcome addition to your shelf. The book starts from the fundamentals and progresses to extremely advanced levels, employing an easy-to-learn approach throughout. From distributed programming with RMI and network sockets, object oriented design, and object properties and methods, to graphical user interfaces, Java archives, network connectivity and Java 5.0, the book explores every facet of the programming language with mysteries, puzzles and visuals that will keep you engaged. The unusual format is based on the theory that the brain needs stimulation to grasp complex issues. The adopted approach brings about a considerable reduction in the time required to grasp the language. About The Author Kathy Sierra is a well-known game developer and programming inspector. She has worked as a master trainer for Sun Microsystems. Shes also one of the founders of JavaRanch, the online community of Java programmers. Other books of hers that shes co-authored with Bert Bates include Head First Design Patterns Head First EJB Head First Servlets and JSP Bert Bates has been involved in the area of software development for more than 25 years. He has been the lead developer for many Java certification exams. He is also a consultant in the area of artificial intelligence. He has co-authored the Head First series of books with Kathy Sierra. Table Of Contents Introduction I Breaking the Surface: a quick dip 2 A Trip to Objectville: yes there will be Object 3 Know Your Variables: primitives and references 4 How Objects Behave: object state affects method &Junior 5 Extra-Strength Methods: flow control operations, and more 6 Using the Java Library: so you don't have to write it all yourself 7 Better Living in Objectville: planning for the future 8 Serious Polymorphism: exploiting abstract Classes and interfaces 9 Life and Death of an Object: constructors and memory management 10 Numbers Matter: math, formatting, wrappers; and statics 11 Risky Behavior: exception handing' 12 A Very Graphic Story: intro to GUI, event handling, and inner classes 13, Work on Your Swing: layout managers to subcomponents 14 Saving Object: serialization and I/0 15 Make a Connection: networking sockets and multi-threading 16 Data Structures: collections and genetics 17 Release Your Code: packaging and deployment 18 Distributed Computing: RMI with a dash of serialize, EJE, and Jini Appendix A: Fatal code kitchen Appendix B: To 7th Mugs that &diet make it into the rest of the book Index

Book Description:

Computer programming language Java is not easy to understand. It takes lot of time and practice to understand the complex programming language. But this book takes an interactive and fun approach for better understanding of different fundamentals of Java. The book offers multi-sensory and fun learning experience for new programmers, so they can easily pick up the new language.

Human brain responds and remembers unusual situations, images or incidents. Keeping that in mind, this revised second edition of the book has been presented with lots of humorous images, memorable analogies and mind-bending exercises. The language in which the book is written is also casual for better understanding of the difficult computer programming language.

Although it follows a causal approach, the book refers to some serious computer-related information that encourages readers to learn and think like professional Java programmers. The book focuses on Java 5.0, the latest version of the Java development platform, along with certain deep code-levels. From basic programming fundamentals to advanced topics, including threads, distributed programming with RMI and network sockets, the book covers almost all major Java concepts.

To make the learning and remembering tasks easier, the book comes with numerous puzzles, striking visuals, mysterious problems and certain soul-searching interviews to make the computer programming more engaging and playful. For new programmers and those who want to brush up their programming knowledge, this book may be a good companion. With this easy-to-understand book, learning complex computer language shall no more be a difficult task.

About the Author

A well known game developer and programming instructor, Kathy Sierra is a master java trainer. She has been teaching instructors at Sun Microsystems on the best ways to teach the latest and upcoming Java technologies.

AuthorKathy Sierra
Height157 mm
Length984 mm
Width787 mm
Weight282 g
Language TypePublished
Number Of Pages730
Package Quantity1
Product GroupBook
Publication Date2005
Sales Rank925

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General information about Head First Java
  • The author associated with Head First Java is Kathy Sierra.
  • The EAN for Head First Java is 9788173666025.
  • The edition for Head First Java is Second.
  • The ISBN for Head First Java is 8173666024.
  • The height for Head First Java is 157 mm.
  • The length for Head First Java is 984 mm.
  • The width for Head First Java is 787 mm.
  • The weight for Head First Java is 282 g.
  • The language for Head First Java is English.
  • The binding of Head First Java is Paperback.
  • The number of pages for Head First Java are 730.
  • The quantity for Head First Java in a package is 1.
  • Head First Java is grouped in Book group of products.
  • The publication date for Head First Java is 2005.
  • The publisher for Head First Java is Shroff.
  • The producer for Head First Java is Shroff.
  • The sales rank for Head First Java is 925.