Introduction to 3D Game Programming with DirectX 12
(Computer Science)

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This updated international bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, bundles, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, computer shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, particle systems, and character animation. It includes a companion DVD with code and figures. It uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores. It contains detailed explanations of popular real-time game effects. It includes companion DVD with source code and 4-color graphics.

AuthorFrank D. Luna
Height900 mm
Length700 mm
Width160 mm
Language TypePublished
Number Of Items1
Number Of Pages300
Package Quantity1
Product GroupBook
Publication Date2016-03-01
PublisherMercury Learning & Information
StudioMercury Learning & Information
Sales Rank320417

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