Beginning Java Game Development with LibGDX
(Paperback)

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Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).

Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

What You Will Learn
  • How to use the LibGDX framework to create a host of 2D arcade game case studies
  • How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS
  • How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard

Who This Book Is For
Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

AuthorLEE STEMKOSKI
BindingPaperback
EAN9781484215012
Edition1st ed.
ISBN148421501X
Height1000 mm
Length700 mm
Width67 mm
LanguageEnglish
Language TypePublished
MPN79 black & white illustrations, biograph
Number Of Items1
Number Of Pages276
Package Quantity1
Part Number79 black & white illustrations, biograph
Product GroupBook
Publication Date2016-04-17
PublisherApress
StudioApress
Sales Rank570556

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General information about Beginning Java Game Development with LibGDX
  • The author associated with Beginning Java Game Development with LibGDX is LEE STEMKOSKI.
  • The EAN for Beginning Java Game Development with LibGDX is 9781484215012.
  • The edition for Beginning Java Game Development with LibGDX is 1st ed..
  • The ISBN for Beginning Java Game Development with LibGDX is 148421501X.
  • The height for Beginning Java Game Development with LibGDX is 1000 mm.
  • The length for Beginning Java Game Development with LibGDX is 700 mm.
  • The width for Beginning Java Game Development with LibGDX is 67 mm.
  • The language for Beginning Java Game Development with LibGDX is English.
  • The MPN (Manufacturer's part number) for Beginning Java Game Development with LibGDX is 79 black & white illustrations, biograph.
  • The binding of Beginning Java Game Development with LibGDX is Paperback.
  • The number of items for Beginning Java Game Development with LibGDX is 1.
  • The number of pages for Beginning Java Game Development with LibGDX are 276.
  • The quantity for Beginning Java Game Development with LibGDX in a package is 1.
  • The part number for Beginning Java Game Development with LibGDX is 79 black & white illustrations, biograph.
  • Beginning Java Game Development with LibGDX is grouped in Book group of products.
  • The publication date for Beginning Java Game Development with LibGDX is 2016-04-17.
  • The publisher for Beginning Java Game Development with LibGDX is Apress.
  • The producer for Beginning Java Game Development with LibGDX is Apress.
  • The sales rank for Beginning Java Game Development with LibGDX is 570556.