Building Virtual Reality with Unity and Steam VR

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This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences.

AuthorJeff W Murray
Height920 mm
Length610 mm
Width80 mm
Language TypePublished
Number Of Pages352
Product GroupBook
Publication Date2017-07-14
PublisherA K Peters/CRC Press
StudioA K Peters/CRC Press
Sales Rank602996

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