Blood, Sweat, and Pixels
The Triumphant, Turbulent Stories Behind How Video Games are Made
(Paperback)

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NATIONAL BESTSELLER Developing video games--hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean--it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings--even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell--and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Developing video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat and Pixels reveals how bringing any game to completion is more than Sisyphean—it’s nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it’s RPG studio Bioware’s challenge to beat an impossible schedule and overcome countless technical
nightmares to build Dragon Age: Inquisition; indie developer Eric Barone’s singlehanded efforts to grow country-life RPG Stardew Valley from one man’s vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and
Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout and last-minute saves, Blood, Sweat and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

AuthorJason Schreier
BindingPaperback
EAN9780062651235
ISBN0062651234
Height800 mm
Length531 mm
Width68 mm
LanguageEnglish
Language TypePublished
MPN47751398
Number Of Pages304
Package Quantity1
Part Number47751398
Product GroupBook
Publication Date2017-09-30
PublisherHarper Paperbacks
StudioHarper Paperbacks
Sales Rank24684

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General information about Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made
  • The author associated with Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is Jason Schreier.
  • The EAN for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 9780062651235.
  • The ISBN for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 0062651234.
  • The height for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 800 mm.
  • The length for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 531 mm.
  • The width for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 68 mm.
  • The language for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is English.
  • The MPN (Manufacturer's part number) for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 47751398.
  • The binding of Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is Paperback.
  • The number of pages for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made are 304.
  • The quantity for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made in a package is 1.
  • The part number for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 47751398.
  • Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is grouped in Book group of products.
  • The publication date for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 2017-09-30.
  • The publisher for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is Harper Paperbacks.
  • The producer for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is Harper Paperbacks.
  • The sales rank for Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made is 24684.
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